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The ‘Digital Footprint’ project was developed by the Digital Schoolhouse and V. Allen from Millais School to introduce pupils to the concept that their online activity leaves in effect a ‘digital footprint’ that can be used to identify them.
The ‘True or False’ workshop was developed by the Digital Schoolhouse and V. Allen from Millais School to introduce and reinforce the idea that not all news found online is trustworthy and reliable. The aim is to gets the pupils to question what they see on the Internet. Is it real? Is it biased? Is it false?
Just Dance with the Algorithm was developed by Digital Schoolhouse in partnership with Ubisoft, and is based upon the original workshop ‘Get with the Algo-rhythm’. This workshop combines dance and video games to teach core programming and computing concepts in a way that appeals to a diverse range of students. The workshop begins by creating flow charts of instructions to perform dance moves from popular music tracks.
Loopy Games aims to help pupils design and create their own game using methodology that reflects the processes followed in the UK Games Industry. Developed in consultation and collaboration with Kuato Studios and the Video Games Ambassadors, this workshop brings industry expertise into the classroom.
“Apps have been changing the way people communicate, work and play. Traditional businesses, from media to retail, have been seeing their business models disrupted by start-ups that amass millions of users within the space of a few months with minimal marketing budgets.” (Vision Mobile, 2014) Apps have become an important part of our digital world today and the industry attracts developers and designers from across all age groups, from teenagers to 65+.
We all play games; it’s one of the most popular leisure activities in the UK. Whether it’s playing video games or board games or even physical games; participating in them can help spark curiosity and develop important critical thinking & problem solving skills as well as address whatever issues the designer originally intended. This workshop aims to teach pupils key concepts of games design. Developed in collaboration with Disney and Playniac the Digital Schoolhouse brings knowledge from the games industry into the classroom.
What makes a maze crazy? This workshop will inspire pupils to rise to the challenge to discover the answer for themselves. Developed at the Townley Grammar Digital Schoolhouse, this workshop provides pupils with an excellent foundation for programming and development. Pupils begin the day by working through the facts related to computers and using these as a starting point for discussion.
This is a computing lesson with a difference. This cross-curricular workshop developed with 3Doodler involves no programming, but covers every strand of the Computational Thinking Framework and allows pupils to accelerate and work towards Key Stage 3 strands in the Programmes of Study. The new Design & Technology Programmes of Study are also partially covered at both Key Stage 2 and Key Stage 3.